Sagar Mohite is a computational artist and an engineer based in New York City. His work has been an exploration in combining principles of design and computational sciences to generate visualizations.

Posts from the Highlights Category

The Force

The curiosity of flight never leaves me spiritless.

Ethereal flight or flight without the use of propellers or jets grabs people’s attention mainly because of the fact that there is something that feels supernatural about it. This added curiosity from the people helps us in designing more immersive interactions using existing technology.

Yoda pulled the X-Wing out of the swamp using only what is otherwise called ‘The Force’. Evan Wu and I wanted to create an experience which could allow people to feel the Force. For obvious reasons the X-Wing scene from planet Dagobah made sense. A magnetic levitation setup that rests on an actuator goes beneath the table and the actuator is controlled by your hand as seen by the Kinect.

Made with Processing, Arduino, OpenNI and Kinect.

Much love to Tom Igoe for mentoring us.

[More photographs]

Time in the Sky + high-res version

Time in the Sky

A responsive documentary piece showcasing a diverse set of people all experiencing the highline on one shared day.

The main frame opens with a split screen – the top half being a timelapse of the sun rising and setting over the bay, and feet walking across the highline on the lower half. Notice the difference in shoes and diverse conversational snippets while the sky transforms. This footage loops until a viewer lingers, and a sensor cues a portrait photograph of some visitor and audio clip taken from a diverse set of highline visitors revealing their favorite time of day.

The following is a sneak peek of what resulted from over 9 hours of footage, hundreds of photographs, several lines of code and over 40 personal interviews of people relishing the park in the sky.

This was an experimental film experience that was designed in Fall 2013 in New York City at ITP that I designed with my super teammates – Rosalie and Amanda.

Made with OpenFrameworks and Arduino. Read more on the development process.


Myslite was unified music service application that I made. It is a music hub that integrates music services from and combines them with location services from Here Maps and social network like Twitter to provide a superior listening and music discovery experience.

It enables people to share the music they are listening to on a map in real-time as well as view information about friends’ playlists et al. It also displays personalised music recommendation and worldwide music trends in major cities responsively on a map. I was inspired by the semantics of music while designing the user interface for the app. In a way similar to musical notes, ancient languages often had a meaning attached to individual syllables or letters. This was a reason behind using the archaic Glagolitic typography as a theme for the interface. It is called ‘Myslite’ which means thought in Glagolitsa. It is a native Windows 8 application made entirely in C# and XAML.

Above are some of the screenshots of the last working prototype of the app (no, they are not wireframes). If you are interested in making a fork feel free to ping me.

Greener Me Main Screen Wireframe + high-res version

Greener Me

A visual and immersive experience with factual data will help the user in assimilating the information that the (often complex) data model is trying to convey, was the basic idea.

Greener Me is a conceptual experiment in constructing immersive data representation in the form of a game. It is an attempt to represent statistical information about energy patterns in a ‘physical’ form. Players have environments (rendered in Unity3D) on their screen that are constructed from climate change statistics (obtained from IPCC and NASA). They can navigate their avatars/vehicles in the environments via motion tracking from a Kinect sensor. A further integration with Xbox web services will help keep up the competition.

The ‘effort’ or the difficulty here was to be mapped with the gravity of the data. So a non-trivial statistic required more effort from the player to clear a stage. At the end of every stage, a few tasks to reduce individual energy consumption are displayed completing which gives virtual in-game rewards. These tasks are actual real life tasks like “Reduce your electricity consumption by 500kWh this month” et al. A smart metering system to measure and evaluate the completion of these tasks is a part of the entire system.

The idea was to provide people with a fluent way to realize the gravity of the certain kinds of data via conveying the complex mathematical data in a physically expressible form.

This conceptual solution served as my entry to the Imagine Cup 2012, Kinect Fun Labs challenge which later qualified amongst the top 70 ideas worldwide and landed me in the finals.

Read complete details about the project and the way it works.

+ high-res version

MinTwit – a minimal Twitter library

MinTwit is a Twitter library for WinRT based apps(Metro style) for Windows 8, written in C#. The current version provides – OAuth Authentication, updating status, fetching user timeline and search functionalities. Meanwhile, other RESTful calls are brewing in some part of my computer.
Download/Fork from Github.


+ high-res version

Low Carbon living

Carbon Champ was an idea which I initiated and carried forward at The No2Co2 Project. The idea was to make Indian Citizens aware of their own electricity consumption, carbon footprint and help them map these figures to their electricity bill, and thus react to the ongoing changes in the environment and the climate. The results were two tangible phone applications – One to help individuals “realize” their carbon footprints, the other to help them “minimize” it.

View/Download the apps.

Sphero is a virtual sphere that helps people track the things that they care about from their smartphone. The aim was to get the phone to “talk” with objects which can cannot compute. We explored the idea of a personal cloud which could compute on behalf of these objects. So the person has to tag the important stuff, like wallet, keys, books etc. with an NFC or an RF tag and let the system track the things. People can also customize profiles for the specific times of the day e.g. “When I am travelling, be extra careful of my wallet and keys”. A social network integration allows friends to exchange real-life objects and keep track of who has borrowed what. The concept was left largely open ended by us but the applications of the concept were numerous – right from a theft detector to a gaming rig.

We used the Arduino platform for prototyping the proof-of-concept.


I was linked with Microsoft in many ways during my undergraduate. A developer, a student partner and later as tech-evangelist and proctor for Windows Phone and WinRT. I also worked with teams at Redmond to help develop a part of the native app for Wowzapp, which was a worldwide hackathon for Windows organized in 2012.